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Rockstar Games Integrates euphoria Engine Into Next-Gen Titles

Based on NaturalMotions DMS technology, euphoria uses the processing power of PS3 and Xbox 360 to simulate the human body and motor nervous system, thus creating fully interactive game characters that act differently every time. With euphoria, games move away from canned animation, towards a much richer, life-like experience that is unique to the player.

euphoria is about giving people an interactive experience they have never seen before. We now have the processing power to simulate humans, and the possibilities for games are endless, said Torsten Reil, CEO of NaturalMotion.

In Rockstar, we have found a partner that shares this vision, and is renowned for creating some of the most ground-breaking and immersive games in the industry, continues Reil. We are thrilled and honored to work with a partner of such high caliber, and look forward to helping create amazing titles.


Rockstar announces Manhunt 2 and its coming to Wii

The Wii version of the game will be developed by Rockstar Toronto and Rockstar say that With Manhunt 2 we have tried to create a game that stays close to the original concept of chilling suspense and stealth, whilst pushing the game design and storytelling forward, said Sam Houser, founder and executive producer of Rockstar Games. But dont get your hopes up just yet, Manhunt was banned in Australia after 11 Months of being on sale, due to our lack or R Rating for games so dont expect the game to show up here unless it has been significantly altered. This is also a good launching pad for a Nintendo/Rockstar relationship and hopefully we will see other Rockstar franchises making the jump to Wii. Source: Rockstar PR .


Rockstar and Nintendo to Go on a Manhunt

After a decade of carrying a "kiddy image" label and doing little about it, the venerable Japanese videogame experts at Nintendo (Pink Sheets: NTDOY) have finally scored the ultimate assistance in possibly moving away from that image.

In addition, while in the process of doing so, they have scored a relationship with what may be the most lucrative developer of mature-audience videogames.

On Tuesday, Take 2 Interactive (NASDAQ: TTWO) in-house publisher Rockstar Games announced that Manhunt 2, the sequel to one of the most controversial titles of 2003, will be released over the summer for the Wii videogame console. The title is in development at Rockstar's recently formed London development studio. Creative assistance from both Rockstar North - where the series originated - and Rockstar Leeds also are contributing to the project.


The Select and Start News Report: 03.05.07

Konami creates a time paradox causing positive Sony news which makes me keep playing Guitar Hero II forcing the WSVG to end.

Welcome to The Select and Start News Report, where shares went down another 75 points today. So unless down means up and 75 means 200, I'm screwed. Also, mark March 9th on your calenders everyone: That's when on Celebrity Deathmatch, it'll be Dave Chappelle vs. Carlos Mencia. It'll sort of ease the pain of Wrestling Society X about to be canceled and TNA screwing themselves. Big News METAL GEAR GOES OFFLINE, CREATING A TIME PARADOX [credit: 1UP, GameSpy] Enjoy your days of playing Metal Gear Solid 3: Subsistence online as much as you can, because Konami announced (in what some might describe as "earth-shattering") that the online support for the game will cease April 2nd.


Bush spokesman refuses to talk about fallback plan for Iraq: 'Plan ...

Presidential press secretary Tony Snow, was asked Monday about a front-page story in The Washington Post about an appearance by Bush and the chairman of the Joint Chiefs of Staff, Marine Gen. Peter Pace, during the weekend. The story said the administration lacked "a Plan B for the Baghdad security plan," and the questioner asked, "Is there a plan B?"

Snow quoted Secretary of State Condoleezza Rice as saying that "the real secret right now is making Plan A work" and said: "Plan A is barely under way, Snow said. The idea that the administration would talk freely about a Plan B is — it's silly."

He said, "We have seen encouraging signs, but there's a lot of work yet to do. And before people start casting about for Plan B, Plan A first has to be implemented."

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